Interstellar Boats

Ide's of December Adventure

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Or, the "March Adventure"? The "Mid March romp"? The "Springtime Extravanaza"? The "Coming of spring caper"? The "Marchember Adventure"? The "December Adventure: March Edition"?

The Mid-March Week-Long event of many names, running 15th - 21st. As in December I've got the progress updates and wrap-up post below but this time I also posted to mastodon as I went. It was kinda a complete failure of an adventure, but that's how it goes sometimes. Hopefully the read is enjoyable regardless.

Day 1

Day 1 of this #DecemberAdventure, I went out and took pictures in the dark and stormy night.

When walking home late at night I often appreciate the reflections of lights in the rain. I had given up adventuring after an otherwise busy day, but just before going to bed I looked out and noticed it raining, so figured go for a short walk and see what I could find.

Focused on a tree illuminated by a lamp post. All a bit wet and shiny from a recent rain storm.

Staring down the long brick sidewalk, after a rain storm left everything a bit wet. Next to the path is a brick wall that is also wet. Both are illuminated by a lamp posts lining the path, causing some start streaks of light along their otherwise dead of the night feel.

Day 2-3

Day 2 of this #DecemberAdventure was also busy, so I've only tonight gotten around to posting any adventuring updates.

So, Day 3:

The goal of the rest of this adventure is to recreate the feeling/vibe from those pictures in a small scene in Godot. Today I started on that scene; there is much to do.

A very basic tree, made out of cones, next to a very basic lamppost. In what can only be called an abstract representation of the literal objects tree and lampody. All in a dull white next to a white wall and floor.

Days 4-5

Day 4: Nada, was falling asleep in my chair so decided to be a Youtube potato till I went to sleep.

Day 5: Textures (even pre-made bricks) are difficult, lighting is also difficult. At one point I knew how to do some of this in Unreal Engine, and some of it is translating over but I'll definitely be looking over some Godot tutorials this weekend.

Screenshot of an 'in progress' Godot scene, stretched brick texture path next to oversized brick wall, dim lighting with most light coming from a rough lamp post mockup, and a rough tree mockup between the viewer and the lamp

Days 5-7

These also ended in nothing getting done. I didn't forget, but I also didn't even open the editor. I may pick something like this up again but no time soon.


Concluding thoughts:

Godot feels like something I should learn and "get good" at but every time I pick it up for a project I over-promise and under-deliver. Everything I could reasonably create in Unreal Engine falls flat in Godot. This is not a jab at Godot, as every time I pick it up I get further and learn more. This happens with other projects but I've really noticed the pattern here, and the lack of completed functionality is incredibly visible here.

I think I'll spend the next month's down time focusing on other creative endeavors. Work on the last tower in that castle I've been chipping away at for a while. At most maybe some CSS tinkering here. Bit of writing maybe.

All that, when I'm at home. When I can be I'll be out and practicing photography. Having that as the baseline for this project was great, even if it went nowhere. Getting out of the box I live in and appreciating the cool & unique & noteworthy & beautiful has been a small but good improvement to my life this spring.